With the right contraption, the player could detect if a certain action has occurred or is occurring nearby.Īn entity walks on the ground or a minecart rolls Ī flying entity (e.g. This value can be measured with a comparator as redstone output. Each vibration in the game falls under a certain amplitude value. Sculk sensors have a unique interaction with comparators. The strength of the redstone signal is inversely proportional to the distance the vibration signal traveled – the closer the vibration is to the sculk sensor, the stronger the redstone signal is, so it reaches the maximum redstone signal strength when the vibration is directly on top of the sensor. Sculk sensors emit a redstone signal when they are activated. No vibrations are produced when wool is placed, even if placed on top of the sculk sensor.Ī sculk sensor activates when any item is dropped directly on top of it, including wool. Sculk sensors are not able to detect footsteps on wool blocks, nor can they detect when wool block items are dropped. If a wool block is between a sensor and a vibration source, then that sensor is not able to detect the vibration. Wool has a special interaction with sculk sensors. Sculk sensors don't detect vibrations from other sculk sources or the warden. This prevents them from activating when a contraption it is powering is being unpowered. During this short cooldown period, they cannot detect vibrations. Sculk sensors have a cooldown period of 1 tick after being placed or after deactivating. Vibrations made by players are passed on to nearby sculk shriekers. The sensor cannot detect any other vibrations while activated or while a signal is traveling to it. When the signal arrives, the sensor is activated for 40 game ticks (2 seconds). When a vibration is made within the range of a sculk sensor, a signal travels from the vibration source to the sensor at a speed of one block per game tick (20 blocks per second). ![]() While sneaking, a player is not detected when walking, falling, or shooting a projectile. A vibration is caused by many noisy events, such as a player gliding with elytra, a piston extending or a wet wolf shaking itself off. Sculk sensors can detect vibrations in a 9 block radius around it. However, when active, it changes to a lighter block state without a change to the light level. For more information, see Breaking § Speed.Ī sculk catalyst has a 9% chance of generating a sculk sensor on top of a sculk block.Ī sculk sensor has a light level of 1. ↑ Times are for unenchanted tools as wielded by players with no status effects, measured in seconds.
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